Wednesday, September 19, 2007

Avoiding ambiguity

It's good to be pedantic and "over-describe" when discussing features and problems on a game. We avoided a few problems on the game Horizons because of this (that I knew about; I'm sure we also avoided some I wasn't aware of). This can be a negative though, because people can think you're talking down to them. So it's best to do it in a self-depreciating way, where everyone thinks you're a little bit dumb, because you sent out an extra email to confirm some details of a feature that everyone is (supposedly) already familiar with. This could possibly hurt you during review time, if your boss thinks you're an idiot.

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