Wednesday, September 19, 2007
Avoiding ambiguity
It's good to be pedantic and "over-describe" when discussing features and problems on a game. We avoided a few problems on the game Horizons because of this (that I knew about; I'm sure we also avoided some I wasn't aware of). This can be a negative though, because people can think you're talking down to them. So it's best to do it in a self-depreciating way, where everyone thinks you're a little bit dumb, because you sent out an extra email to confirm some details of a feature that everyone is (supposedly) already familiar with. This could possibly hurt you during review time, if your boss thinks you're an idiot.
Saturday, September 15, 2007
A surprise
I was driving back from a friend's house last night, and I see a small bear standing in the middle of the road. He must've been scared (but not too scared) since he started running at a medium pace across the road and into the tall grass.
Thursday, September 6, 2007
Thursday, August 30, 2007
Sunday, August 26, 2007
Shopping in the future
When I'm shopping for candy or whatever and the store doesn't have what I'm looking for, why can't I tell them what candy I would buy at a kiosk sitting right there? This seems like easy pickins...customers would be telling you that they're ready to hand over even more cash, if you only had what they wanted.
Wednesday, August 22, 2007
Something I didn't understand before California...
is that you should almost always try a new or exotic dish instead of the usual. Since calories are so cheap in American society, if you end up ordering something horrendous like the Seafood Combo I ordered once in Mexico, you can always grab a Snickers or whatever.
Thursday, August 16, 2007
Imagine what would happen...
if everyone in the world had to swap houses with someone else, right now. Like a global version of musical chairs.
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